Multipurpose games
Since mobile devices have become present in the majority of households at least in the developed countries, there are more and more games created with educational or lifestyle- and health-improvement purposes. For example, mobile games can be used in speech-language pathology, children's rehabilitation in hospitals (Finnish startup Rehaboo!), acquiring new useful or healthy habits (Habitica app), memorising things and learning languages (Memrise).
There are also apps with similar purposes which are not games per se, in this case they are called gamified apps. Sometimes it is difficult to draw a line between multipurpose games and gamified apps.
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