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30)Republic Day 2021: Virat Kohli, Saina Nehwal Lead Hopes Republic Day 2021, Surat Woman's 10, 000-Km Big rig Drive To Promote PM's Vision

India Republic Day -- Several sportspersons posted their own wishes on the occasion involving India's 72nd Republic Day time, including Virat Kohli, Saina Nehwal, and Ajinkya Rahane among others. India celebrates it is 72nd Republic Day on Tuesday and sportspersons needed to social media to extend their own wish on the momentous special occasion. "The future depends on the things we do today. Let's be the energy of our nation and help the idea reach greater heights. Dreaming everyone a Happy Republic Day time. Jai Hind, " authored the captain of the Native indian cricket team, Virat Kohli. "Happy 72nd Republic Day time, " wrote badminton legend Saina Nehwal. The Table of Control for Crickinfo in India (BCCI) furthermore posted greetings on the special occasion. "The BCCI wishes you actually all a very Happy Republic Day, " tweeted the actual cricket board. India crickinfo player Yuzvendra Chahal and better half Dhanashree Verma danced to some so...

Mobile game

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A mobile game is a video game that is played on a mobile phone (feature phone or smartphone), tablet, smartwatch, PDA, portable media player or graphing calculator. The earliest known game on a mobile phone was a Tetris variant on the Hagenuk MT-2000 device from 1994. failed verification In 1997, Nokia launched the very successful Snake . Snake (and its variants), that was preinstalled in most mobile devices manufactured by Nokia, has since become one of the most played games and is found on more than 350 million devices worldwide. A variant of the Snake game for the Nokia 6110, using the infrared port, was also the first two-player game for mobile phones. Today, mobile games are usually downloaded from an app store as well as from mobile operator's portals, but in some cases are also preloaded in the handheld devices by the OEM or by the mobile operator when purchased, via infrared connection, Bluetooth, or memory card, or side loaded onto the handset with a cable. Downloadabl...

History

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Towards the end of the 20th century, mobile phone ownership became ubiquitous in the industrialised world - due to the establishment of industry standards, and the rapid fall in cost of handset ownership, and use driven by economies of scale. As a result of this explosion, technological advancement by handset manufacturers became rapid. With these technological advances, mobile phone games also became increasingly sophisticated, taking advantage of exponential improvements in display, processing, storage, interfaces, network bandwidth and operating system functionality. The first such game that demonstrated the desire for handset games was a version of Snake that Nokia had included on its devices since 1997. The launch of Apple's iPhone in 2007 and the App Store in 2008 radically changed the market. The iPhone's focus on larger memory, multitasks, and additional sensing devices, including the touchscreen in later model, made it ideal for casual games, while the App Store made ...

Industry structure

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Total global revenue from mobile games was estimated at $2.6 billion in 2005 by Informa Telecoms and Media . Total revenue in 2008 was $5.8 billion. The largest mobile gaming markets were in the Asia-Pacific nations Japan and China, followed by the United States. In 2012, the market had already reached $7.8 billion A new report was released in November 2015 showing that 1887 app developers would make more than one million dollars on the Google and iOS app stores in 2015. Mobile gaming revenue reached $50.4 billion in 2017, occupying 43% of the entire global gaming market and poised for further growth. It is expected to surpass the combined revenues from both PC gaming and console gaming in 2018.

Different platforms

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Mobile games have been developed to run on a wide variety of platforms and technologies. These include the (today largely defunct) Palm OS, Symbian, Adobe Flash Lite, NTT DoCoMo's DoJa, Sun's Java, Qualcomm's BREW, WIPI, BlackBerry, Nook and early incarnations of Windows Mobile. Today, the most widely supported platforms are Apple's iOS and Google's Android. The mobile version of Microsoft's Windows 10 (formerly Windows Phone) is also actively supported, although in terms of market share remains marginal compared to iOS and Android. Java was at one time the most common platform for mobile games, however its performance limits led to the adoption of various native binary formats for more sophisticated games. Due to its ease of porting between mobile operating systems and extensive developer community, Unity is one of the most widely used engines used by modern mobile games. Apple provide a number of proprietary technologies (such as Metal) intended to allow devel...

Monetization

With the introduction of the iOS App Store and support for in-app purchases by October 2009, the methods through which mobile games earn revenue have diverged significantly away from traditional game models on consoles or computers. Since 2009, a number of models have developed, and a mobile game developer/publisher may use one or a combination of these models to make revenue. Premium The premium model is akin to the traditional model where the user pays for the full game upfront. Additional downloadable content may be available which can be purchased separately. Initial games released to the App Store before in-app purchases were available used this approach, and still common for many types of games. Freemium The freemium or "free to try" model offers a small portion of the game for free, comparable to a game demo. After completing this, the player is given the option to make a one-time in-app purchase to unlock the rest of the game. Early games shortly after the introduct...

Common limits of mobile games

Mobile games tend to be small in scope (in relation to mainstream PC and console games) and many prioritise innovative design and ease of play over visual spectacle. Storage and memory limitations (sometimes dictated at the platform level) place constraints on file size that presently rule out the direct migration of many modern PC and console games to mobile. One major problem for developers and publishers of mobile games is describing a game in such detail that it gives the customer enough information to make a purchasing decision.